Online Course
3 Students Enrolled
PriceUS$ 647US$ 597
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See also Deluxe and Premium course versions.

All of our students have exclusive discounts at Texturing.XYZ products: learn more.

COURSE OVERVIEW

This course presents an in depth material in the field of realistic human skin texture. A large list of topics are covered in 20 video lectures, that range from theory of skin types and colors all the way through creating a complete character map set from scratch inside the wide adopted The Foundry’s MARI 3d painting software. By the end of this course, students will be able to produce industry standard high quality textures, being fully capable of adapting knowledge acquired on the lectures to their own CG models.

IMAGE GALLERY

PREMIUM VERSION FEATURES

*This version includes Intructor Monitoring + Lesson updates
In the Premium package student will get access to every goodie we can offer! Individual, exclusive instructor monitoring + a ~30min length video review of your own work + lesson updates!

Here is the complete list of features:

  • Instructor Monitoring
  • Exclusive individual video review
  • Download Instructor scene files
  • Lesson Updates
  • 2 CG models download
  • 20+ Online Lessons
  • 01 Bonus Lesson “LIGHTING/RENDERING BREAKDOWN”
  • Access to the course Forum
  • Access to the exclusive Facebook Community
  • Access to the members area
  • Watch on every device (PC, Mobile, Tablet)

HOW DOES INSTRUCTOR MONITORING WORK?

In the Premium course verison you will benefit from a personalized menthoring relationship to assist you throughout the entire learning process. Here is a complete explanation of all the features you’ll get upon purchasing this menthorship (added to all the benefits of the Standard and Deluxe course):


A video review of your final work!

In this 20-30 min commented video review I’ll give you a full feedback after receiving your final textures, discussing and presenting some insights on how you could improve your work. This will be like an exclusive lesson taylor made just for you.


Personnal assistance to all your questions

 I’ll be answering all your texture related questions, limited to one e-mail per day or a quick video, for the period of 12 consecutive days (weekends including), counting from the purchase date. The questions should be as specific as possible, so that I can answer you clearly and keep track of your progress. (Questions like “How would I do a cool looking character” for example might sound too abstract, so we should avoid that. Questions like “Where could I add some more veins on my character face so that he looks older?” is a totally plausible question).


You’ll receive all my Mari scenes

The full scene, with the 3d head and all texture channels created in the course. You can modify and use to your own studies. It’s a great go-to reference when painting another characters.


You’ll receive all my Lighting/Rendering Scenes (Softimage XSI/Arnold renderer)

This is the final scene used to render the image I created and uploaded to foruns and art websites. Here you can see where I place lights, how I build my shaders and render setups. 

This and more:  20 standard video lessons + Months of ongoing lesson updates + student forum and facebook community access. You’ll also get a 30 day money back guarantee, in case you are not satisfied with the menthoring results.

Section 1Theory Lectures
Lecture 1Storytelling with SkinFree Preview

Storytelling with Skin

 

This is a conceptual lesson that will give students a foundation on the skin color theory, characteristics and variations present in cultures across the world.

Lecture 2The 4 types of skin
Section 2Practical and Technical Lectures
Lecture 3Introduction to MARI
Lecture 4Texture Cleaning and PreparationFree Preview

Texture Cleaning and Preparation

 

How to prepare textures to be used inside Mari. Cleaning highlights and producing an albedo like texture.

Lecture 5Bit Depths
Lecture 6Diffuse Map
Lecture 7Shallow SSS Map
Lecture 8Mid SSS Map
Lecture 9Deep SSS Map
Lecture 10Deep Mask
Lecture 11Primary Specular Map
Lecture 12Secondary Specular Map
Lecture 13Glossy Map
Lecture 14Bump Map
Lecture 15Displacement textures
Lecture 16Displacement Map
Section 3Eyes
Lecture 17Eyes Diffuse Map
Lecture 18Eyes Specular Map
Lecture 19Eyes Bump Map
Section 4Bonus Content
Lecture 20Rendering in Arnold and Softimage - Brief Overview
Lecture 21Resource Files
Section 5Lesson Updates
Lecture 22The Skin Color
Lecture 23Ethnies
Lecture 24Using Texturing.XYZ files (coming soon)
Lecture 25Mari 3.0: nodes
Lecture 26Applying texture channels in Maya / Arnold (coming soon)
Lecture 27Applying texture channels in 3ds Max / V-Ray (coming soon)
Lecture 28Unwrapping UVWs (coming soon)
Lecture 29Applying micro-displacements in Maya